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What Awaits You:

Sagas Of Lumin Beckons You Into A Captivating Blend Of War, Simulation, And Role-Playing, Offering A Mesmerizing 3rd Person View Of A World Suspended In The Clouds, Where Flying Islands And Continents Become The Canvas For Your Adventures.

Immerse Yourself In A Unique Fusion Of Steampunk And Medieval Aesthetics That Paints A Backdrop As Rich And Diverse As The Lore It Unfolds.

ride your dragon

Ride Your Dragon Amongst Floating Islands While Engaging In Epic Aerial Combats With Flying Galleons And Other Dragons.

HIGH QUALITY VISUALS

High Quality 3d Models And Fluid Animations That Custom Created By Our Talented Team Provide A Unique Yet Striking Visual Experience.

All Armor And Costume Options Are Created For Both Body Types. Each Design Represents A Different Class, Group Or Build In The Game And Has Its Own Place In The Lore.

In Addition To Detailed Textures, Dynamic Cloth And Fabric Movements Also Add To The Visual Impact That We Try To Create.

ONE HANDED, TWO HANDED AND RANGE WEAPON CHOICES ALL WITH SPECIFIC ANIMATIONS PLUS SPELL ATTACKS OFFER OUR PLAYERS A CREATIVE FIELD THAT THEY CAN DEVELOP THEIR OWN COMBAT STRATEGIES.


souls lıke combat system

Inspired From Legendary Souls Games, We’ve Designed A Challenging Yet Entertaining Combat System Blended With Our Own Mechanics Resulting In A Unique Gameplay.


Immersive Storytelling

Unearth The Secrets Of A Rich And Deeply Woven Narrative. Your Choices Matter, Influencing The Course Of Events And Shaping The Destiny Of The World Around You. Immerse Yourself In A Storyline Filled With Twists, Turns, And Memorable Characters.


captıvatıng unıverse

Our Expansive World Ensures An Immersive And Engaging Experience That Will Captivate Players And Keep Them Coming Back For More Adventures.


unıque soundtracks

The Soundtracks Featured In Our Game Are Original Compositions, Crafted Exclusively For This Project. Each Piece Has Been Meticulously Designed To Enhance The Unique Atmosphere And Experience Of Our Game.

SHAPE YOUR LEGACY, RIDE DRAGONS AND IMMERSE YOURSELF IN A WORLD WHERE EVERY DECISION ADDS A STROKE TO THE EVER-EVOLVING MASTERPIECE OF SAGAS OF LUMIN.

The Structure of the Universe

The Lumin universe is a fantasy world with a visual language and atmosphere created by combining steampunk, medieval, and gothic concepts. It is set in a semi-open world with its own magic system and includes 15 different countries/cultures.

In this universe, dragons are the main fantasy creatures and form one of the backbones of the world.

In addition, there will be other creatures that are very rare and each unique, but these creatures are anomalies, and the only intelligent beings in the universe—except for a few exceptional creatures—will be humans.

Furthermore, there is no clear distinction between good and evil. Each character acts according to their own values and personal interests. In this world, no class or group embodies purely evil or purely good traits.

In this universe, all civilizations consist of cities, towns, and villages established on flying islands, some of which are very small while others are the size of continents. The people living in the Lumin universe travel between these islands using dragons, ships that can fly through magic with a 17th/18th century aesthetic, and zeppelins or balloons.

Cities can cover an entire island or, particularly on very large islands, occupy only a small portion of it. Some islands are larger than 150,000 square kilometers and can contain many cities, towns, and villages. The islands feature natural landscapes such as rivers, forests, lakes, mountains, and deserts.

The societies living on these flying islands form the nations. Each nation has its own culture and language. However, architectural styles tend to vary more according to the culture of the regions where the nations are located rather than the nations themselves.

Magic & Religion

In the Lumin universe, there is a source of magical power. Magic can be defined as the process of gathering the energy that permeates the universe and transforming it into a different form of energy. The people of Lumin refer to this energy as "Aer."

Although all humans can perform magic, they must use an object made from a metal called “Aernum” (such as a staff, weapon, glove, etc.) to do so. However, some people are born with the ability to control magic directly. These people can sense the Aer around them and have the ability to draw it into their bodies and channel it into a different form of energy. These individuals are born with glowing green eyes, which is an immediate indication of their unique ability.

These people are called “Drair”. Thanks to their abilities, Drairs can develop themselves to achieve great power. As a result, the most significant impact on Lumin's history has either come from Drairs or has been directly shaped by them.

There is a sect that Drairs are part of. This organization claims to represent the belief system within Lumin and includes all children born with this ability. In fact, any individual born with this power has no other choice but to join the Drair sect. The sect is very strict on this matter, and if they capture someone with this power who refuses to join, they execute them.

Additionally, Drairs have the ability to enter the minds of animals and control them. They use this power to control and ride dragons, further enhancing their already feared strength.

The belief system of the Lumin universe is based on a pantheistic religion. According to this religious belief, God is essentially the energy itself, Aer. Drairs refer to themselves as the chosen ones who can sense and harness the power of God. In this religious structure, ordinary people do not have special rituals of worship, but the concept of prayer exists.

People believe that when they die, their bodies will perish, but their souls, which originate from this energy, will return to it and become part of the whole again. Drairs teach that if a person follows the righteous and virtuous path that Drairs show them, their soul will be nourished and fully merge with the energy. However, if they stray from this path, they will gradually lose this energy, and when they die, nothing will remain of them—they will completely cease to exist. In short, Drairs act as religious leaders and convey this belief system to people according to their own cultural values and morals.

According to legends, this religion was founded thousands of years ago by the first Drair. There is no special name for this religion, as everyone in Lumin believes in the same thing. The words of the first Drair, the founder of the religion, have been recorded in ancient texts. According to the narrative told by the religion, the first Drair was created by the energy itself to guide humanity, without any parents. It is also said that the first Drair had such a high concentration of Aer energy within them that after their death, their soul did not return to the essence but instead split into thousands of pieces, reincarnating in newborns and giving them the power to use this energy.

The belief that "A Drair is born the moment another Drair dies" is one of the foundational pillars of this system. It is believed that while the soul of the deceased Drair returns to the essence, a piece of the first Drair's soul bonds with the soul of a newborn child at the same time.

In Lumin's history, technological advancements that allowed ordinary people to use magic did not diminish the loyalty to Drairs and the belief system, but they did begin to weaken the Drairs' control over the religion. Some people began to question whether Drairs were truly the sole representatives of Aer.

Moreover, with further technological advancements and the discovery of gunpowder, the presence of firearms has also reduced the military dominance and power of the Drairs.

Governance System

All countries in the Lumin universe are independent entities with their own forms of government, military forces, and legal systems. For example, while slavery is permitted in some countries, it may be illegal in others. However, all of these countries are united under a coalition known as the "Alliance." The Alliance governs all external relations.

The Alliance has a parliament, in which each country is represented by a Consul (Ambassador). Every ten years, the head of parliament, the "High Consul," is elected in a vote that includes all the Consuls of the member countries.

The Alliance does not have its own standing army, but it maintains a small, elite guard unit. The Alliance’s military is formed by assembling the armies of all the member countries when needed. This army is commanded by the elite guard and the *Drairs*, who are Dragon Riders. The High Consul serves as the head of the military.

There are only three small independent groups known to exist outside the Alliance, though they are too small to be considered full-fledged countries. These groups live nomadic lifestyles on islands located outside the borders of the Alliance nations and are not seen as a significant concern by the Alliance.

Among the countries in the Alliance, some are monarchies or kingdoms, while others are governed by democracies, constitutional monarchies, or dictatorships.