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WELCOME TO OUR GAME DEV JOURNEY PAGE, WHERE WE SHARE THE DEVELOPMENT PROCESS OF LUMIN.

OUR AIM IS TO CONTRIBUTE TO THE GAME DEVELOPER COMMUNITY BY SHARING OUR EXPERIENCES AND KNOWLEDGE

The Beginning

FROM EARLY 2009 TO MARCH 2024:

LUMIN'S ORIGINS DATE BACK TO EARLY 2009 WHEN WE CREATED ITS UNIVERSE AND STORYLINE. HOWEVER, THE PROJECT FACED CHALLENGES DUE TO A LACK OF A DEDICATED TEAM AND EXPERIENCE. AS A RESULT, IT WAS PUT ON HOLD, EVOLVING THROUGH CONCEPT STUDIES AND DRAFT IDEAS OVER THE YEARS.

THE MAIN STORY OF LUMIN'S DEVELOPMENT BEGINS IN MARCH 2024!

HERE YOU CAN SEE THE IMPROVEMENTS WE'VE MADE MONTH BY MONTH:

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Game Dev Journey

May 2024 Update

MAY HAS BEEN A MONTH OF IMPORTANT PROGRESS AND INTENSE PRODUCTIVITY FOR OUR TEAM. HERE'S A BRIEF OVERVIEW OF OUR ADVANCEMENTS:

WE'VE BEGUN WORKING ON ENVIRONMENTAL DESIGNS USING QUIXEL FOR LANDSCAPING, WHICH, ALONG WITH THE UNREAL ENGINE, ALLOWS US TO ACHIEVE STUNNING HIGHT QUALITY VISUALS.

OUR SOFTWARE TEAM HAS EXCELLED IN IMPLEMENTING THESE ADVANCED TECHNOLOGIES.

Environmental

Design:

3D Modeling

Weapon Design:

WE'VE INCREASED OUR 3D MODEL PRODUCTION AND EXPANDED OUR WEAPON REPERTOIRE, INCLUDING BOTH MELEE WEAPONS AND FIREARMS.

WE COMPLETED THE DESIGN OF THE "GALLEY," OUR SMALLEST FLYING SHIP, AND ADDED WIND EFFECTS TO ENHANCE REALISM.

Animation

Enhancements:

OUR ANIMATORS HAVE REFINED COMBAT MOVEMENTS AND DRAGON ANIMATIONS, CREATING REALISTIC WEAPON ANIMATIONS FOR NUMEROUS WEAPONS.

THIS ATTENTION TO DETAIL SIGNIFICANTLY ENHANCES THE GAME'S VISUAL APPEAL.

Character

Creation:

WE'VE IMPROVED THE INTERFACE AND MECHANICS OF OUR CHARACTER CREATION SCREEN, NEARING COMPLETION.

PLAYERS WILL SOON BE ABLE TO FULLY CUSTOMIZE THEIR CHARACTERS USING METAHUMAN TECHNOLOGY.

Lore and Story

DEVELOPMENT

OUR GAME LORE IS TAKING SHAPE, WITH KEY ELEMENTS FINALIZED TO OFFER DIVERSE SCENARIOS AND PLAYER CHOICES.

LORE IS INTEGRAL TO OUR GAME, ADDING DEPTH AND MAKING IT A COHESIVE AND IMMERSIVE EXPERIENCE.

FOR THIS, WE ARE USING ARCWEAVE SOFTWARE. WE WANT TO MENTION AND RECOMMEND IT THAT IT IS A GREAT APPLICATION ESPECIALLY FOR DIALOGUE AND TO TEST THE FLOW OF THE STORY.

YOU CAN ALSO EXPORT TO UNREAL ENGINE OR .JSON FILE FROM HERE.

MAY HAS BEEN PIVOTAL, WITH SUBSTANTIAL ADVANCEMENTS ACROSS ALL AREAS. OUR TEAM'S DEDICATION IS BRINGING OUR VISION TO LIFE, PROMISING A RICHLY DETAILED AND ENGAGING GAME. STAY TUNED FOR MORE UPDATES!

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Game Dev Journey

APRIL 2024 Update

APRIL HAS BEEN A TRANSFORMATIVE MONTH FOR OUR TEAM, MARKED BY UNITY AND SIGNIFICANT PROGRESS. HERE'S A RECAP OF OUR KEY DEVELOPMENTS:

Multiplayer

Mode:

A MAJOR MILESTONE WAS THE ADDITION OF MULTIPLAYER MODE.

ON APRIL 16, OUR ENTIRE TEAM JOINED THE GAME, BATTLING EACH OTHER ON DRAGONBACK AND ON THE GROUND WITH SWORDS AND AXES.

THIS ACHIEVEMENT, REACHED IN JUST 1.5 MONTHS, WAS A MOMENT OF IMMENSE PRIDE AND JOY FOR US.

Visual

Improvements:

WE FOCUSED ON ENHANCING VISUAL INTERACTIONS BY ADDING CLOTHING PHYSICS.

THE REALISTIC MOVEMENT OF CLOTHING WITH CHARACTERS' ACTIONS AND ENVIRONMENTAL WIND CREATED A STUNNING ATMOSPHERE, BOTH ON DRAGONS AND ON THE GROUND.

other class:

malerus

WE DESIGNED A SPECIAL UNIFORM FOR MALERUS, THE SECOND CLASS IN OUR GAME, INSPIRED BY STEAMPUNK AND 18TH-19TH CENTURY AESTHETICS.

WE HOPE PLAYERS WILL APPRECIATE THIS DETAILED AND THEMATIC DESIGN.

Level Desıgn

WE BEGAN WORK ON THE SINGLE-PLAYER MODE, STARTING WITH THE BLOCKOUT OF THE FIRST LEVEL.

THIS PROCESS ALLOWS US TO CREATE TESTED, ENTERTAINING, AND DETAILED MAPS FOR PLAYERS TO ENJOY.

Weapon Design:

THIS MONTH, WE CRAFTED NEW WEAPONS AS MANY MUCH AS WE CAN.

OUR 3D ARTIST'S INTRICATE DETAILS ON THESE WEAPONS HAVE IMPRESSED THE ENTIRE TEAM.

MAKING US PROUD TO COLLABORATE WITH SUCH TALENT!

April has been a month of pivotal advancements and team cohesion, bringing us closer to realizing our vision.

Stay tuned for more exciting updates!